Xcom rocketeer or mayhem

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Giving snipers battle scanner as their first ability is questionable. As a general rule, if no one picked a skill in the original, don't put it next to a skill that people did pick. If this seems harsh remember that the original had a lot of no-brainer choices too. My list of no-brainer skills on your trees that didn't exist in the original: Lightning Reflexes/flush, Jetboots/auto threat assessment, sprinter/grenadier for assaults (it might be a question on another class), deep pockets/holo targeting, field medic/covering fire, almost literally every choice on the sniper tree (which granted was like that in the original, but its moreso here), rapid reaction/repair servos, opportunist/extra conditioning.

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I do think that as many 'no brainer' skills as you've taken away, you've added new ones. That's a broken skill if there ever was one. Well first of all, I approve of any change that takes opportunist away from snipers. Going to have to touch the random settings for skill roulette as well, but that's for later. Probably going to change them some more, this is just some initial ideas.